![]() It was successful enough to spawn multiple sequels as well. Featuring mechanics based on King's bounty and set in the world of Might and Magic. What if we took that concept and combined it with my long running Might and Magic series?Īnd thus in 1995 Heroes of Might and Magic: a strategic quest was born. The game was well received, which apparently gave Jon an idea. ![]() (This game was also expertly played by Thuryl whose taste appears impeccable.) Throughout your journey you would recruit creatures to fight for you while your hero player character bolstered them with magic. At the start of the game you picked your player character (carefully avoiding the word Hero) from Knight, Paladin, Barbarian and Sorceress. A complete departure from the Might and Magic this was actually a strategy game. A strategy game where the objective was to recover 25 map pieces used to find the Scepter of Order before the time limit passed. He made some more games after Might and Magic that I'm not interested in (and never played), but in 1990 he released King's Bounty. ![]() As most probably know, Might and Magic was a great success, successful enough to spawn multiple sequels (9 currently). ![]() You can find the Let's Play in the Let's Play archive. This was a RPG that has been expertly (and entertainingly) played by Thuryl. In 1986 Jon van Caneghem and New World Computing released a game called Might and Magic book one: Quest for the inner sanctum. ![]()
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